What the aim tracking test measures
Tracking is keeping your crosshair on a target that never stops moving, as opposed to flicking to a target and clicking once. It rewards smooth, continuous corrections more than raw speed. There is no clicking in this mode: you just hold your cursor on the target, which turns green while you are on it.
- Time on target: the share of the run your cursor spent inside the target.
- Average deviation: how far your cursor was from the target's center on average, in pixels, including the moments you were off it.
How the tracking score works
- After a short 3-2-1 countdown the run lasts 20 seconds.
- The target is 60 px wide (a 30 px radius). It moves along a smooth path built from two sine waves: side to side about every 5.7 seconds and up and down about every 9 seconds. It speeds up and slows down gradually and never jumps.
- On every animation frame (about 60 times a second on a 60 Hz screen, more on faster screens) the test measures the distance from your last cursor position to the target's center. If it is 30 px or less, that frame counts as on target.
- Time on target = on-target frames ÷ all frames, rounded to a whole percent.
- Aim score = time on target × 10. 80% on target scores 800, which is the Pro tier. Each 10 points is 1% more time on target.
- Average deviation is shown on the result card but does not change the score.
- Counting frames rather than seconds means a faster screen samples more often, but the percentage means the same thing on any screen.
- If you stop moving, the test keeps using your last cursor position. On a touchscreen, drag your finger; the play area stops the page from scrolling while you do.
The tiers are bands on this test's own 0–1000 scale, not a ranking against other players:
| Tier | Aim score |
|---|---|
| Rookie | 0–199 |
| Sharpshooter | 200–399 |
| Marksman | 400–599 |
| Elite | 600–774 |
| Pro | 775–899 |
| Godlike | 900–1000 |
How to improve your tracking
- Match the target's speed, not just its position. Watch where it is heading and move with it. Chasing the spot where it was a moment ago keeps you one step behind.
- Watch average deviation as well as time on target. A high time on target with deviation close to 30 px means you are riding the edge, and a change of direction can easily knock you off. Aim for the center.
- Relax your grip. A tight grip can make small corrections jerky.
- Check your sensitivity. If you overshoot every time the target turns, try a little lower. If you cannot keep up when it crosses the arena, try a little higher. Then leave it alone long enough to get used to it.
- Compare like with like. Use the same mouse, sensitivity and screen when you compare scores, and look at the trend over several sessions rather than one run.
Aim Tracking Test FAQ
- What is a good aim tracking score?
- On this test's scale, 700 (70% of the run on target) is Elite and 900 or more is Godlike. Because the score is just your time on target times 10, runs are easy to compare: 10 points means 1% more time on target.
- Do I need to click?
- No. Tracking only checks where your cursor is. Hold it on the target for the full 20 seconds.
- Why does the target turn green?
- It turns green while your cursor is within 30 px of its center, which is exactly what counts as on target for the score.
- Does the tracking test work on a phone?
- Yes. Drag your finger to follow the target. Your finger covers part of the target and moves differently from a mouse, so compare phone scores with phone scores.
- Does my screen's refresh rate matter?
- It changes how often your position is checked and how smoothly the target appears to move. The score is a percentage of frames, so it stays comparable, but a faster screen can make the motion easier to follow.
- Why is my score different from other aim trainers?
- Target size, speed, path and scoring all differ between trainers. This test uses a 60 px target, a fixed 20-second run and scores only time on target.
More aim and speed tests
- Aim Test: all four modes (Precision click, Gridshot, Tracking and Flick)
- Mouse accuracy test
- Click speed test and reaction time test